Center for Human Modeling and Simulation

Document Type

Conference Paper

Date of this Version

4-1-1996

Comments

Copyright 1996 IEEE. Reprinted from Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium (VRAIS 96), June 1996, page 156-162.
Publisher URL: http://dx.doi.org/10.1109/VRAIS.1996.490523

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Abstract

We examine the use of decision networks in animating virtual agents. We have developed a system that allows the realization of multiple, parallel behaviors for an agent. The networks we utilize, called PaT-Nets, are used both to represent individual behaviors and also to encode rules of engagement between agents. The multiple networks simultaneously attached to an individual agent are used to control locomotion, planning, visual attention and decision-making strategy. We discuss how human players may be substituted for autonomous players and still operate under the represented behaviors in the PaT-Nets.

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Date Posted: 18 July 2007

This document has been peer reviewed.