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We track, in real-time, the position and posture of a human body, using a minimal number of 6 DOF sensors to capture full body standing postures. We use 4 sensors to create a good approximation of a human operator's position and posture, and map it on to our articulated computer graphics human model. The unsensed joints are positioned by a fast inverse kinematics algorithm. Our goal is to realistically recreate human postures while minimally encumbering the operator.
computer graphics, computer animation, human model, human posture
Badler, N. I., Hollick, M. J., & Granieri, J. P. (1993). Real-Time Control of a Virtual Human Using Minimal Sensors. Retrieved from http://repository.upenn.edu/hms/3
Date Posted: 03 July 2007