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We discuss how the combination of a realistic human figure with a high-level behavioral control interface allow the construction of detailed simulations of humans performing manual tasks from which inferences about human performance requirements can be made. The Jack human modeling environment facilitates the real-time simulation of humans performing sequences of tasks such as walking, lifting, reaching, and grasping in a complex simulated environment. Analysis capabilities include strength, reachability, and visibility; moreover results from these tests can affect an unfolding simulation.
human factors, computer graphics, virtual environments, virtual reality, simulation, human modeling, task modeling, human performance
Badler, N. I., Becket, W., & Webber, B. L. (1995). Simulation and analysis of complex human tasks. Retrieved from http://repository.upenn.edu/hms/103
Date Posted: 11 September 2007