
Center for Human Modeling and Simulation
Papers from 2011
Discrimintive Image Warping with Attribute Flow, Jianbo Shi, Weiyu Zhang, and Praveen Srinivasan
Generative-Discriminitive Basis Learning for Medical Imaging, Ben Taskar, Nematollah K. Batmanghelich, and Christos Davatzikos
Learning Determinantal Point Processes, Ben Taskar and Alex Kulesza
Papers from 2010
Perceptually Realistic Behavior through Alibi Generation, Ben Sunshine-Hill and Norman I. Badler
Sparsity in Dependency Grammar Induction, Ben Taskar, Fernando CN Pereira, Joao V. Graca, Jennifer Gillenwater, and Kuzman Ganchev
Papers from 2009
Learning Sparse Markov Network Structure via Ensemble-of-Trees Models, Ben Taskar, Yuanqing Lin, Shenghuo Zhu, and Daniel Lee
Learning Sparse Markov Network Structure via Ensemble-of-Trees Model, Ben Taskar, Shenghuo Zhu, Yuanqing Lin, and David D. Lee
Papers from 2008
Face Modeling and Editing with Statistical Local Feature Control Models, Norman I. Badler and Yu Zhang
Empirical developments in retraction, B K. Redman, H N. Yarandi, and Jon F. Merz
Papers from 2007
Automated Analysis of Human Factors Requirements, Jan Allbeck and Norman I. Badler
Human Terrain Data – What Should We Do With It?, Barry G. Silverman
Socio-Cultural Games for Training and Analysis, Barry G. Silverman, Gnana K. Bharathy, Michael Johns, Roy J. Eidelson, Tony E. Smith, and Benjamin Nye
Profiling is Politically 'Correct': Agent-Based Modeling of Ethno-Political Conflict, Barry G. Silverman, Gnana K. Bharathy, and Benjamin Nye
Modeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Roy J. Eidelson
Modeling Factions for 'Effects Based Operations': Part II Behavioral Game Theory, Barry G. Silverman, Gnana K. Bharathy, Benjamin Nye, and Tony E. Smith
A permutation-augmented sampler for DP mixture models, Ben Taskar, Percy Liang, and Michael Jordan
Papers from 2006
RIVET: Rapid Interactive Visualization for Extensible Training, Norman I. Badler, Jan Allbeck, Abe Megahed, and Mihriban Whitmore
Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, and Jason Cornwell
Gaming and Simulating EthnoPolitical Conflicts, Barry G. Silverman, Gnana Bharathy, and Benjamin Nye
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv, Barry G. Silverman, Michael Johns, Jason Cornwell, and Kevin O'Brien
An End-to-End Discriminative Approach to Machine Translation, Ben Taskar, Dan Klein, Alexandre Bouchard-Côté, and Percy Liang
Papers from 2005
Do You See What Eyes See? Implementing Inattentional Blindness, Erdan Gu, Catherine Stocker, and Norman I. Badler
Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model, Erdan Gu, Jingbin Wang, and Norman I. Badler
Animation of Human Locomotion Using Sagittal Elevation Angles, Dimitris Metaxas and Harold C. Sun
Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication, Barry G. Silverman, Norman I. Badler, Nuria Pelechano, and Kevin O'Brien
Modeling the Personality & Cognition of Leaders, Barry G. Silverman and Gnana K. Bharathy
Athena's Prism - A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives, Barry G. Silverman, Richard L. Rees, Jozsef A. Toth, Jason Cornwell, Kevin O'Brien, Michael Johns, and Marty Caplan
Papers from 2004
Toward Realism in Human Performance Simulation, Barry G. Silverman
Papers from 2003
Feature preserving manifold mesh from an octree, Koji Ashida and Norman I. Badler
A taxonomy and comparison of haptic actions for disassembly tasks, Aaron Samuel Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, and Norman I. Badler
Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects, Jason B. Cornwell, Kevin O'Brien, Barry G. Silverman, and Jozsef A. Toth
Real-time reach planning for animated characters using hardware acceleration, Ying Liu and Norman I. Badler
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas, Barry G. Silverman, Michael Johns, Ransom Weaver, and Joshua Mosley
Papers from 2002
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation, Eric Aaron, Harold Sun, Franjo Ivancic, and Dimitris Metaxas
ACUMEN: Amplifying Control and Understanding of Multiple ENtities, Jan Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Palmer, and Aravind K. Joshi
Representing and Parameterizing Agent Behaviors, Norman I. Badler, Jan Allbeck, Liwei Zhao, and Meeran Byun
Eyes Alive, Norman I. Badler, Jeremy B. Badler, and Sooha Park Lee
FacEMOTE: Qualitative Parametric Modifiers for Facial Animations, Norman I. Badler and Meeran Byun
Virtual Humans for Validating Maintenance Procedures, Norman I. Badler, Charles A. Erignac, and Ying Liu
A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior, Jason B. Cornwell, Barry G. Silverman, Kevin O'Brien, and Michael Johns
Creating Interactive Virtual Humans: Some Assembly Required, Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan , and Norman I. Badler
Modeling Deformable Human Arm for Constrained Research Analysis, H. Shin and Norman I. Badler
Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting, Barry G. Silverman, Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell
Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping, Barry G. Silverman, Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman
Papers from 2001
Consistent Communication with Control, Jan Allbeck and Norman I. Badler
Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data, Koji Ashida, Seung-Joo Lee, Jan Allbeck, Harold Sun, Norman I. Badler, and Dimitris Metaxas
Virtual Beings, Norman I. Badler
How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study, Michael Johns and Barry G. Silverman
More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Barry G. Silverman
Toward A Human Behavior Models Anthology for Synthetic Agent Development, Barry G. Silverman, Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver
Automating Gait Generation, Harold Sun and Dimitris Metaxas
Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function' Approach to Generating Virtual Opponents, Ransom Weaver, Barry G. Silverman, Hogeun Shin, and Richard Dubois
Papers from 2000
Methods for Predicting Mechanical Deformations in the Breast During Clinical Breast Biopsy, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall
A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures, Fred S. Azar, Dimitris N. Metaxas, and Mitchell D. Schnall
Animation 2000++, Norman I. Badler
Towards Behavioral Consistency in Animated Agents, Norman I. Badler and Jan M. Allbeck
Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents, Norman I. Badler, Ramamani Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha S. Palmer
A Parameterized Action Representation for Virtual Human Agents, Norman I. Badler, Ramamani Bindiganavale, Juliet C. Bourne, Martha Palmer, Jianping Shi, and William Schuler
To Gesture or Not to Gesture: What is the Question?, Norman I. Badler, Monica Costa, Liwei Zhao, and Diane M. Chi
Dynamically Altering Agent Behaviors Using Natural Language Instructions, Ramamani Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer
The EMOTE Model for Effort and Shape, Diane M. Chi, Monica Costa, Liwei Zhao, and Norman I. Badler
Interactive Semi-Qualitative Simulation , Charles A. Erignac
Representation of Actions as an Interlingua, Karin Kipper and Martha Palmer
Design of a Virtual Human Presenter, Tsukasa Noma, Norman I. Badler, and Liwei Zhao
Joining a Real-Time Simulation: Parallel Finite-State Machines and Hierarchical Action Level Methods for Mitigating Lag Time, Jianping Shi, Norman I. Badler, and Michael B. Greenwald
Real-time Inverse Kinematics Techniques for Anthropomorphic Limbs, Deepak Tolani, Ambarish Goswami, and Norman I. Badler
A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition, Christian Vogler, Harold Sun, and Dimitris Metaxas
Algorithms for Generating Motion Trajectories Described by Prepositions, Yilun Dianna Xu and Norman I. Badler
Interpreting Movement Manner, Liwei Zhao, Monica Costa, and Norman I. Badler
A Machine Translation System from English to American Sign Language, Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Martha Palmer, and Norman I. Badler
Papers from 1999
Methods for Modeling and Predicting Mechanical Deformations of the Breast during Interventional Procedures, Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, and Mitchell D. Schnall
Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models, Norman I. Badler, Diane M. Chi, and Sonu Chopra-Khullar
Animation Control for Real-Time Virtual Humans, Norman I. Badler, Martha Palmer, and Ramamani Bindiganavale
Smart Avatars in JackMOO, Norman I. Badler, Jianping Shi, Thomas J. Smith, and John P. Granieri
Where To Look? Automating Attending Behaviors of Virtual Human Characters, Sonu Chopra-Khullar and Norman I. Badler
Semi-Qualitative Simulation for Virtual Environments, Charles A. Erignac
Dynamic Simulation for Zero-Gravity Activities, Dimitris N. Metaxas, Norman I. Badler, Gang Huang, Ambarish Goswami, and Suejung Huh
Cyclogram Planarity is Preserved in Upward Slope Walking, Harold Sun, Ambarish Goswami, Dimitris Metaxas, and Janice Bruckner
Papers from 1998
Avatars á la Snow Crash, Jan M. Allbeck and Norman I. Badler
Motion Abstraction and Mapping with Spatial Constraints, Norman I. Badler and Ramamani Bindiganavale
SIGGRAPHVRML 3D Ph.D. Conetree, Norman I. Badler and Roger W. Webster
Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle Mounted Stereo Cameras, Robert Mandelbaum, Luke McDowell, Luca Bogoni, Barry Reich, and Mogens L. Hansen
A New Metric for Object Pose Estimation, Jeffrey Mendelsohn
Gesticulation Behaviors for Virtual Humans, Liwei Zhao and Norman I. Badler
Papers from 1997
Real-Time Virtual Humans, Norman I. Badler
Virtual Humans for Animation, Ergonomics, and Simulation, Norman I. Badler
A Virtual Human Presenter, Norman I. Badler and Tsukasa Noma
Simulated Casualties and Medics for Emergency Training, Diane M. Chi, Evangelos Kokkevis, Omolola Ogunyemi, Ramamani Bindiganavale, Michael J. Hollick, John R. Clarke, Bonnie L. Webber, and Norman I. Badler
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments, Paul J. Deifenbach and Norman I. Badler
Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements, Dimitris Metaxas, Eunyoung Koh, and Norman I. Badler
An Architecture For Behavioral Locomotion, Barry D. Reich
Papers from 1996
Casualty modeling for real-time medical training, Norman I. Badler, Diane M. Chi, John R. Clarke, and Bonnie L. Webber
Animating Human Locomotion with Inverse Dynamics, Norman I. Badler and Hyeongseok Ko
User-Controlled Physics-Based Animation for Articulated Figures, Norman I. Badler, Dimitris Metaxas, and Evangelos Kokkevis
Real-Time Inverse Kinematics of the Human Arm, Norman I. Badler and Deepak Tolani
Planning for Animation, Norman I. Badler, Bonnie L. Webber, Welton Becket, Christopher W. Geib, Michael B. Moore, Catherine Pelachaud, Barry D. Reich, and Matthew Stone
Task-level Object Grasping for Simulated Agents, Brett Douville, Norman I. Badler, and Libby Levison
A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments, Jeffry Nimeroff
Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments, Jeffry S. Nimeroff, Julie Dorsey, and Holly Rushmeier
Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM, Jinah Park, Dimitris Metaxas, and Leon Axel
