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This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we believe that the full potential of educational games may eventually be realized. Sections 1 and 2 postulate three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 3 and 4 present progress on those tools and an in-depth case study that made use of the resulting toolset to create a large interactive drama. We close with lessons learned to date and a look at the remaining challenges: the unpleasant reality that state-of-the-art tools are not yet able to boost the productivity of edutainment authors.
Silverman, Barry G.; Johns, Michael; Weaver, Ransom; and Mosley, Joshua, "Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP)" (2007). Departmental Papers (ESE). Paper 317.
Date Posted: 22 January 2008
This document has been peer reviewed.