Departmental Papers (ESE)

Document Type

Journal Article

Date of this Version

January 2007

Comments

Postprint version. Published in Presence: Teleoperators and Virtual Environments, Volume 16, Issue 1, February 2007, pages 65-83.

Abstract

This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we believe that the full potential of educational games may eventually be realized. Sections 1 and 2 postulate three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 3 and 4 present progress on those tools and an in-depth case study that made use of the resulting toolset to create a large interactive drama. We close with lessons learned to date and a look at the remaining challenges: the unpleasant reality that state-of-the-art tools are not yet able to boost the productivity of edutainment authors.

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Date Posted: 22 January 2008

This document has been peer reviewed.